

It could easily provide the basis for an extended campaign for low-level adventurers." Byers stated "If you're not nostalgic about the early days of D&D. : 284 Reception Īndrew Byers, in his review of the adventure for Pyramid, commented that "much of this module is a dungeon crawl, but it's an intelligently designed one, with a fleshed-out base of operations for adventurers, an interesting wilderness environment, and some very good characterization of non-player characters.

In 1999, several supplements updated the best-loved Dungeons & Dragons adventures from the past, among them Against the Giants: The Liberation of Geoff (1999), Dragonlance Classics 15th Anniversary Edition (1999), Ravenloft (1999), Return to the Keep on the Borderlands (1999) and Return to White Plume Mountain (1999). Return to the Keep on the Borderlands was written by John D. When word came to the office that soon we’d have an adventure featuring both Borderlands and Keeps, I immediately started referencing Tiny Tina’s legendary assault on Dragon Keep, where a team of vault hinters, and the heroes of Pandora play a D&D-esque game with a grieving 13-year-old. The Borderlands await bold heroes with challenges, old and new. Return to the Keep on the Borderlands was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos. Two classic adventures are coming to 5th. It is nevertheless an introductory adventure intended for low-level characters. The events depicted in the sequel take place approximately 20 years after those in the original B2 module. Although the original B2 publication was generic in terms of setting, the 1999 "Return" publication retroactively placed the Keep in the World of Greyhawk campaign setting, specifically in the southwestern Yeomanry.
